By John A. Vince
John Vince explains a variety of mathematical ideas and problem-solving innovations linked to desktop video games, computing device animation, digital truth, CAD, and different parts of machine graphics.
Covering the entire mathematical suggestions required to unravel geometric difficulties and layout desktop courses for laptop picture functions, every one bankruptcy explores a selected mathematical subject ahead of relocating ahead into the extra complex components of matrix transforms, 3D curves and floor patches. Problem-solving strategies utilizing vector research and geometric algebra also are discussed.
All the main components are coated together with: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.
Plus – and surprisingly in a pupil textbook – a bankruptcy on geometric algebra is included.
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Additional info for Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science) by John A. Vince